Soul Blazer (SNES)
- Doctor Schnabel
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Soul Blazer (SNES)
Soll ja der 1. Teil einer nicht direkt zusammen hängenden Trilogie für den SNES sein. Teil 2 (Illusion of Time) habe ich vor ca. einem Jahr oder so durchgespielt. Nun mache ich mich an den 1. Teil:
Beschreibung (mobygames.com):
You have been called by the Master to restore life to the Friel empire. The ruler, King Magridd, struck a deal with the evil Deathtoll - in exchange for the soul of one living being, Deathtoll will give him a piece of gold. Magridd's greed got the better of him, and, thinking of the millions of souls of every living creature around the world, readily agreed to the deal. But Magridd himself has since disappeared, and the the land is now devoid of life - instead only filled with Deathtoll's monstrous minions. Will you be able to save Friel's subjects from their horrible fate?
Soul Blazer is an action RPG in the style of The Legend of Zelda. Like Zelda, battles are not turn-based - the player directly attacks enemies and dodges them. As they progress, they also unlock special items which allows them to complete tasks for characters or access special areas (such as the Dream Rod, which transports you into someone's - or something's - dream). Unlike Zelda, the game has an experience meter, and the player levels up and becomes stronger as they defeat enemies. The game's unique hook is that there are "Monster Lairs" spread all over the land of Friel. When they destroy all the enemies in a lair, they don't come back, and when they step on the empty lair, it restores part of the game world, bringing back anything from plants, to animals, to people, to buildings and more. Each restored soul helps in some way - for example, the player can climb regrown ivy to reach new areas, reunite families by bringing back husband and wife, rebuild cities by restoring architects, and talk to characters to complete even more quests.
The player's main goal is to find six Stones, which allow them to gain access to the World of Evil, where Deathtoll resides. These stones are guarded by key characters in different parts of the world, usually the rulers, who require the player to defeat a boss character to rescue them. While most of the game allows them to progress in a linear fashion, there are certain souls that can only be restored by killing monsters that can't be harmed with their earlier weapons. The player will need to find special weaponry and then backtrack to previous areas to rescue these souls. It's also advisable to revisit previous locations, as certain characters may have new sidequests to complete which can reward them with new items to make them even stronger.
Beschreibung (mobygames.com):
You have been called by the Master to restore life to the Friel empire. The ruler, King Magridd, struck a deal with the evil Deathtoll - in exchange for the soul of one living being, Deathtoll will give him a piece of gold. Magridd's greed got the better of him, and, thinking of the millions of souls of every living creature around the world, readily agreed to the deal. But Magridd himself has since disappeared, and the the land is now devoid of life - instead only filled with Deathtoll's monstrous minions. Will you be able to save Friel's subjects from their horrible fate?
Soul Blazer is an action RPG in the style of The Legend of Zelda. Like Zelda, battles are not turn-based - the player directly attacks enemies and dodges them. As they progress, they also unlock special items which allows them to complete tasks for characters or access special areas (such as the Dream Rod, which transports you into someone's - or something's - dream). Unlike Zelda, the game has an experience meter, and the player levels up and becomes stronger as they defeat enemies. The game's unique hook is that there are "Monster Lairs" spread all over the land of Friel. When they destroy all the enemies in a lair, they don't come back, and when they step on the empty lair, it restores part of the game world, bringing back anything from plants, to animals, to people, to buildings and more. Each restored soul helps in some way - for example, the player can climb regrown ivy to reach new areas, reunite families by bringing back husband and wife, rebuild cities by restoring architects, and talk to characters to complete even more quests.
The player's main goal is to find six Stones, which allow them to gain access to the World of Evil, where Deathtoll resides. These stones are guarded by key characters in different parts of the world, usually the rulers, who require the player to defeat a boss character to rescue them. While most of the game allows them to progress in a linear fashion, there are certain souls that can only be restored by killing monsters that can't be harmed with their earlier weapons. The player will need to find special weaponry and then backtrack to previous areas to rescue these souls. It's also advisable to revisit previous locations, as certain characters may have new sidequests to complete which can reward them with new items to make them even stronger.
- kami
- Beiträge: 2444
- Registriert: Do 10. Mai 2012, 00:10
Re: Soul Blazer (SNES)
Ein Lieblingsspiel, erst vor zwei Monaten mal wieder durchgespielt. Gefällt mir tatsächlich auch besser als die beiden Nachfolger.
- Doctor Schnabel
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Re: Soul Blazer (SNES)
Wie lang hat man für das Spiel? So in etwa?
Ich denke, als Greenhorn werd ich deutlich länger haben als jemand, der das Spiel schon kennt und durchgespielt hat.
Ich denke, als Greenhorn werd ich deutlich länger haben als jemand, der das Spiel schon kennt und durchgespielt hat.
- Savior
- Beiträge: 13797
- Registriert: Do 10. Mai 2012, 03:29
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- Doctor Schnabel
- Beiträge: 11933
- Registriert: Sa 20. Jan 2018, 15:13
- Wohnort: Schweiz
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- Sylvio Constabel
- Beiträge: 31811
- Registriert: Mo 11. Jun 2012, 15:34
Re: Soul Blazer (SNES)
Ich wundere mich da schon gar nicht mehr, daß Sav das alles kennt.
Bei Sylvio mag ich, er guckt halt auch viel mit dem Herzen. Jimfried Nullinie
- kami
- Beiträge: 2444
- Registriert: Do 10. Mai 2012, 00:10
Re: Soul Blazer (SNES)
Konsultiere ich auch häufig. Für ein Action-RPG ist Soul Blazer auf alle Fälle eher kurz, wenn auch etwas länger als die ersten drei Ys-Teile.
- Savior
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Re: Soul Blazer (SNES)
Diejenigen, die Ihre zwei, drei Spiele im Jahr haben (eins davon ist höchstwahrscheinlich FIFA), brauchen die Seite natürlich nicht, aber ich nutz die nicht selten aus Gründen des Zeitmanagements.
Verstehe allerdings auch nicht, was daran jetzt so sonderbar ist?!
Verstehe allerdings auch nicht, was daran jetzt so sonderbar ist?!
- Doctor Schnabel
- Beiträge: 11933
- Registriert: Sa 20. Jan 2018, 15:13
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Re: Soul Blazer (SNES)
Mag zwar englischen Fussball, aber Fussball Videospiele finde ich doof
- Savior
- Beiträge: 13797
- Registriert: Do 10. Mai 2012, 03:29
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Re: Soul Blazer (SNES)
Dich oder Sylvio meinte ich damit jetzt nicht unbedingt.
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